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Millions of players who would have had no trouble with “Elective Mode” turned on by default, instead opting for a “Dummy Mode” that streamlines skill selection to its current state. You’re free to experiment!Ī lot of players like myself who enjoyed “discovering” unorthodox builds in Diablo 2 were not happy with the design of Diablo 3’s skill system. But the point is that with the click of a single checkbox, Diablo 3’s kid-gloves default goes out the window. Two-thirds of the abilities have the weight of a feather duster, and the other two are mutually exclusive. For instance, I was able to build a Wizard that used all four Signature Spells, plus two Defensive enchantments.
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Once you’ve turned it on, you can assign any skill you’ve learned to (almost) any button, even if you’ve already equipped other skills from that attribute. That is, until you turn on Elective Mode.įound right in the goddamn options menu with almost no explanation, the cryptically named “Elective Mode” removes the restrictions on equipping and binding skills by discipline. What if you wanted to make a Wizard with lots of Signature Spells, able to spam weak attacks with no cooldowns or Arcane Power costs? By default, you can’t do this, even if you’ve unlocked every skill in the game. While there are certainly still a lot of combinations of abilities and runes, it’s somewhat limiting.
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The right mouse button is reserved for “secondary” skills like Arcane Orb, and the number keys are used to trigger one Defensive, one Force, one Conjuration, and one Mastery ability each. On a Wizard, for instance, only one Signature Spell (like Spectral Blade) can be equipped at once, and it must be bound to the left mouse button. Let’s take a step back and explain the regular system.īy default, Diablo 3 only lets you slot certain skills into certain hotkey slots.
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